java:建立管理宠物护理服务系统
我们将逐步构建一个宠物寄养服务管理系统。这个系统需要管理不同的动物及其各自的围栏。我们将采用面向对象的设计原则来确保代码的清晰性和可维护性。
阶段划分为了更好地组织开发过程,我们可以将任务划分为几个阶段:
定义基本类:定义Animal类和Enclosure类。管理动物和围栏:创建一个PetCareService类来管理动物和围栏。添加功能:逐步添加更多的功能,如添加动物、移除动物、查找动物等。用户界面:创建一个简单的用户界面来与系统交互。 第一阶段:定义基本类 1. 定义Animal类Animal类将包含动物的基本信息,如名称、种类、年龄等。
public class Animal {
private String name;
private String species;
private int age;
public Animal(String name, String species, int age) {
this.name = name;
this.species = species;
this.age = age;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getSpecies() {
return species;
}
public void setSpecies(String species) {
this.species = species;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
@Override
public String toString() {
return "Animal{name='" + name + "', species='" + species + "', age=" + age + "}";
}
}
2. 定义Enclosure类Enclosure类将包含围栏的基本信息,如编号、容量以及当前居住的动物。
import java.util.ArrayList;
import java.util.List;
public class Enclosure {
private int id;
private int capacity;
private List<Animal> animals;
public Enclosure(int id, int capacity) {
this.id = id;
this.capacity = capacity;
this.animals = new ArrayList<>();
}
public boolean addAnimal(Animal animal) {
if (animals.size() < capacity) {
animals.add(animal);
return true;
}
return false;
}
public boolean removeAnimal(Animal animal) {
return animals.remove(animal);
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getCapacity() {
return capacity;
}
public void setCapacity(int capacity) {
this.capacity = capacity;
}
public List<Animal> getAnimals() {
return animals;
}
public void setAnimals(List<Animal> animals) {
this.animals = animals;
}
@Override
public String toString() {
return "Enclosure{id=" + id + ", capacity=" + capacity + ", animals=" + animals + "}";
}
}
第二阶段:管理动物和围栏 1. 定义PetCareService类PetCareService类将管理所有的动物和围栏。
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class PetCareService {
private Map<Integer, Enclosure> enclosures;
private List<Animal> animals;
public PetCareService() {
this.enclosures = new HashMap<>();
this.animals = new ArrayList<>();
}
public void addEnclosure(Enclosure enclosure) {
enclosures.put(enclosure.getId(), enclosure);
}
public boolean addAnimalToEnclosure(Animal animal, int enclosureId) {
Enclosure enclosure = enclosures.get(enclosureId);
if (enclosure != null && enclosure.addAnimal(animal)) {
animals.add(animal);
return true;
}
return false;
}
public boolean removeAnimalFromEnclosure(Animal animal, int enclosureId) {
Enclosure enclosure = enclosures.get(enclosureId);
if (enclosure != null && enclosure.removeAnimal(animal)) {
animals.remove(animal);
return true;
}
return false;
}
public Animal findAnimalByName(String name) {
for (Animal animal : animals) {
if (animal.getName().equalsIgnoreCase(name)) {
return animal;
}
}
return null;
}
public List<Animal> getAllAnimals() {
return animals;
}
public Map<Integer, Enclosure> getAllEnclosures() {
return enclosures;
}
@Override
public String toString() {
return "PetCareService{enclosures=" + enclosures + ", animals=" + animals + "}";
}
}
第三阶段:添加功能 1. 添加更多功能我们可以添加更多的功能,如列出特定围栏中的动物、检查围栏是否已满等。
import java.util.List;
public class PetCareService {
public List<Animal> listAnimalsInEnclosure(int enclosureId) {
Enclosure enclosure = enclosures.get(enclosureId);
if (enclosure != null) {
return enclosure.getAnimals();
}
return null;
}
public boolean isEnclosureFull(int enclosureId) {
Enclosure enclosure = enclosures.get(enclosureId);
if (enclosure != null) {
return enclosure.getAnimals().size() >= enclosure.getCapacity();
}
return false;
}
}
第四阶段:用户界面 1. 创建一个简单的用户界面我们可以创建一个简单的命令行界面来与系统交互。
import java.util.Scanner;
public class PetCareSystem {
public static void main(String[] args) {
PetCareService service = new PetCareService();
Scanner scanner = new Scanner(System.in);
while (true) {
System.out.println("Pet Care Service Menu:");
System.out.println("1. Add Enclosure");
System.out.println("2. Add Animal to Enclosure");
System.out.println("3. Remove Animal from Enclosure");
System.out.println("4. Find Animal by Name");
System.out.println("5. List All Animals");
System.out.println("6. List Animals in Enclosure");
System.out.println("7. Check if Enclosure is Full");
System.out.println("8. Exit");
System.out.print("Choose an option: ");
int choice = scanner.nextInt();
scanner.nextLine();
switch (choice) {
case 1:
System.out.print("Enter Enclosure ID: ");
int id = scanner.nextInt();
scanner.nextLine();
System.out.print("Enter Enclosure Capacity: ");
int capacity = scanner.nextInt();
scanner.nextLine();
Enclosure enclosure = new Enclosure(id, capacity);
service.addEnclosure(enclosure);
System.out.println("Enclosure added successfully.");
break;
case 2:
System.out.print("Enter Animal Name: ");
String name = scanner.nextLine();
System.out.print("Enter Animal Species: ");
String species = scanner.nextLine();
System.out.print("Enter Animal Age: ");
int age = scanner.nextInt();
scanner.nextLine();
Animal animal = new Animal(name, species, age);
System.out.print("Enter Enclosure ID: ");
int enclosureId = scanner.nextInt();
scanner.nextLine();
if (service.addAnimalToEnclosure(animal, enclosureId)) {
System.out.println("Animal added to enclosure successfully.");
} else {
System.out.println("Failed to add animal to enclosure.");
}
break;
case 3:
System.out.print("Enter Animal Name: ");
String removeName = scanner.nextLine();
Animal removeAnimal = service.findAnimalByName(removeName);
if (removeAnimal != null) {
System.out.print("Enter Enclosure ID: ");
int removeEnclosureId = scanner.nextInt();
scanner.nextLine();
if (service.removeAnimalFromEnclosure(removeAnimal, removeEnclosureId)) {
System.out.println("Animal removed from enclosure successfully.");
} else {
System.out.println("Failed to remove animal from enclosure.");
}
} else {
System.out.println("Animal not found.");
}
break;
case 4:
System.out.print("Enter Animal Name: ");
String findName = scanner.nextLine();
Animal foundAnimal = service.findAnimalByName(findName);
if (foundAnimal != null) {
System.out.println("Animal found: " + foundAnimal);
} else {
System.out.println("Animal not found.");
}
break;
case 5:
List<Animal> allAnimals = service.getAllAnimals();
System.out.println("All Animals:");
for (Animal a : allAnimals) {
System.out.println(a);
}
break;
case 6:
System.out.print("Enter Enclosure ID: ");
int listEnclosureId = scanner.nextInt();
scanner.nextLine();
List<Animal> animalsInEnclosure = service.listAnimalsInEnclosure(listEnclosureId);
if (animalsInEnclosure != null) {
System.out.println("Animals in Enclosure " + listEnclosureId + ":");
for (Animal a : animalsInEnclosure) {
System.out.println(a);
}
} else {
System.out.println("Enclosure not found.");
}
break;
case 7:
System.out.print("Enter Enclosure ID: ");
int checkEnclosureId = scanner.nextInt();
scanner.nextLine();
if (service.isEnclosureFull(checkEnclosureId)) {
System.out.println("Enclosure " + checkEnclosureId + " is full.");
} else {
System.out.println("Enclosure " + checkEnclosureId + " is not full.");
}
break;
case 8:
System.out.println("Exiting...");
scanner.close();
return;
default:
System.out.println("Invalid option. Please try again.");
}
}
}
}
总结以上代码实现了宠物寄养服务管理系统的初步功能,包括添加围栏、添加动物到围栏、移除动物、查找动物、列出所有动物、列出特定围栏中的动物以及检查围栏是否已满。通过命令行界面,用户可以与系统进行交互。
你可以根据需要进一步扩展和优化这个系统,例如添加更多的功能、改进用户界面或增强数据验证。
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